The Protector
Protectors are characters who feel that they owe their very survival to someone else, or that they need others in order to survive. This class is designed around enhancing allies with buffs that increase their offense or defense, and heal them simultaneously. The more buffs a character has on, the more potent healing abilities the protector can use. The protectors also have access to some enfeebling abilities to weaken opponents, and use both ray and miasma based offensive abilities.
The protector is a bit of a twist on a normal healer because his only single target and group healing abilities are very expensive both in AP and MP. Instead of just healing damage as it is taken, the player is encouraged to use his buffs to both increase his characters' power and heal them. Abilities that provide healing each turn are also available, and their potency is based on the number of buffs.
The protector is a bit of a twist on a normal healer because his only single target and group healing abilities are very expensive both in AP and MP. Instead of just healing damage as it is taken, the player is encouraged to use his buffs to both increase his characters' power and heal them. Abilities that provide healing each turn are also available, and their potency is based on the number of buffs.